The 6-step recipe
- Sort by pixel size first. MV/MZ tiles are 48px. If your pack ships 16/32/48px sets mixed together, separate them — one size per folder — or the Database slices them wrong. Note which items have no match at 48px; those are gaps the seller never shipped, not your mistake.
- Rename category-only files.
furniture_000.pngtells you nothing in the Database. Rename to category+label (furniture_sofa0_000.png) so variants are findable. Keep a mapping list of old → new names. - Strip shadow borders for floor tiles. Packs often ship furniture with a baked gray bottom strip that looks dirty on light floors. Remove the bottom rows (keep the originals) for pieces that sit on floors.
- Check charset vs tileset format. Single furniture sprites that should be placed like events belong in
img/characters/as$!sheets (144×192, one sheet = one object, no shift) — not in the tileset slots. - Autotiles must be the exact sheet size. MV/MZ A2/A5 sheets are 768×576. A floor texture pasted at any other size will not autotile — resize to the sheet, not the other way round.
- Import path: copy 48px tiles to your project's
img/tilesets/, charsets toimg/characters/, then Database → Tilesets tab → assign slots. Credit the artist per their license terms.
Free helper: tile-size sorter
Type a tile's pixel size and what it is. The helper tells you which folder it belongs in and whether it is MV/MZ-native. Everything runs locally — nothing leaves your device.
Free sample: import checklist excerpt + rename-map sample
Launch-kit piece 9 for the Import Fixer: the two downloads above are a free slice of the paid tool's paper trail — the 1-page MV/MZ import checklist excerpt and 5 sample fixed-name mappings (furniture_000.png → furniture_sofa0_000.png style), rendered from original test data, never seller art. Use them in your games freely.
Related free tools
- Tileset Splitter & Converter — split a tileset image into tiles and export TMX/JSON/CSV manifests.
- Sprite Sheet Slicer & Packer — slice sprite sheets into frames in the browser.
- Sprite Frame Counter — frame counts, memory estimates, and RPG Maker setup values.
- Get a tileset PNG into Tiled + Godot 4 — the companion tileset recipe.
- All free game-dev tools