The 3-step recipe
- Anchor one porch corner. Steps + railing + pillar + mat set the stage; add one seat (rocking chair or hanging swing), a pumpkin cluster beside the steps, and exactly one warm light (lantern or jar). Light the corner before anything else — one warm pool of light at dusk reads "autumn evening" even with ten props. Keep every prop at y = 0: with 1 unit = 1 m and base-center pivots, props sit on the ground instead of floating.
- Extend a fence-and-garden line. Run 2 m pickets and rails away from the porch with one corner post and one gate, then repeat 3–4 prop types along it: pumpkins, hay bales, logs, corn-stalk bundles. Repetition along a line sells the season; scattering twenty different singles reads as clutter. Broken planks and a "hello fall"-style wooden sign go at the gate, where the player's eye stops.
- Ground the orchard and light it. Bare + orange trees for silhouette, leaf piles and 10-piece scatter meshes for ground cover, pots / apple crates / harvest buckets for mid-ground interest. Finish with candles, tea-light clusters and a 5 m string-light run for the second and third warm pools. Then group LODs per prefab — LOD0 full detail near the camera, LOD1 (~50% tris) mid-range, LOD2 (~25%) far — so trees never pop as the player walks in.
| Rule | Value | Why |
|---|---|---|
| Scale | 1 unit = 1 m | Porch, fence and trees share one scale; no rescaling per prop |
| Pivot | Base center of each prop | Drop at y = 0 and props sit; scatter piles sink 2–5 cm |
| Triangles | LOD0 104–1440 per piece | Stylized low-poly, not photoreal — runs anywhere |
| LOD chain | LOD0 full / LOD1 ~50% / LOD2 ~25% | Pre-built per piece; group per prefab in-engine |
| Textures | 1024 PBR per category (Albedo / Roughness / Normal / AO) | One material set per category, not per prop |
| Formats | FBX for Unity / Unreal, GLB direct for Godot / Blender | Format-verified GLB magic + FBX sizes; full engine import never run — test one prop first |
Free helper: scene-budget planner
Type your prop counts per zone. The helper estimates total props and triangles at each LOD level and writes you a copy-paste plan. Everything runs locally — nothing leaves your device.
Related free tools
- Sprite Sheet Slicer & Packer — verify any sprite sheet's grid before import.
- Palette Extractor — pull exact fall colors (amber, rust, moss) from a reference shot.
- Tileset Splitter & Converter — split autumn tilesets and export TMX/JSON/CSV manifests.
- Import a sprite sheet into Godot 4 — the companion sprite recipe.
- Get a tileset PNG into Tiled + Godot 4 — the companion tileset recipe.
- All free game-dev tools